Mixed 2D and 3D
You can render 3D world content and 2D UI/HUD in the same frame loop.
Typical Pattern
worldRenderer is Renderer3D.Create();
hudRenderer is Renderer2D.Create();
worldRenderer.SetCamera(worldCamera);
hudRenderer.SetCamera(hudCamera);
canvas(window) {
OnFrame {
worldRenderer.Render(worldScene);
hudRenderer.Render(hudScene);
}
}
Recommended Setup
- Keep world entities in one scene
- Keep HUD entities in a separate scene
- Use dedicated cameras for each layer
- Keep clear color ownership in one renderer to avoid ambiguity
Practical Use Cases
- 3D gameplay world + 2D health bar
- 3D model viewer + 2D text overlay
- 3D simulation + 2D debug panels
Next Steps
- Scene2D Basics - HUD component setup
- Scene3D Basics - World rendering setup